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Dice Hero
Description
Dice Hero sends a small knight along a pixel road, and the number floating above his head is what decides everything. Gates stand across the path with values printed on them, a blue +9 or a red -4, and walking through one changes that number on the spot. Coins lie scattered between the gates for anyone willing to take the longer route.
Fights are settled with five dice rather than reflexes. You get three rolls a turn, and any die you want to keep is locked while the rest roll again. The combination you finish with sets a multiplier, so a plain attack of 34 lands as 51 once a pair is held back. A sword button attacks, and a second slot holds the potion you saved for later.
Every monster becomes a short piece of arithmetic instead of a race. Chasing a bigger hand uses up the rolls you might have needed to lock in a safe one, and the boss waiting at the end of the stretch has three hundred health. No single lucky throw clears that.
Runes, upgrades and eight separate worlds lie beyond the first road, so the knight you finish with is not the one you started with. The pixel art keeps every number readable at a glance, which matters when the whole decision is simply which dice to keep.
Game Controls
Controls
- Tap or click to move the knight along the road
- Walk through a gate to change your attack value
- Press the dice button to roll, three times a turn
- Click a die to keep it while the others roll again
- Press the sword to strike with the total you have built
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