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Duel
Description
Duel strips a gunfight down to two figures facing each other and one button. You tap to fire, the enemy fires back, and the bullets travel slowly enough that where you stand a moment later decides whether you are still standing at all.
That slowness is the design. A bullet in the air is a problem you still have time to solve, so a shot is never only an attack — it is also the thing you now have to survive, because pulling the trigger commits your position for a beat.
Levels change the arrangement rather than the rules: different cover, different angles, more than one opponent. The way through is usually a specific order of shots rather than faster reflexes, which makes a failed attempt useful instead of annoying.
It runs upright on a single tap, so it feels like a phone game that happens to work in a browser too. A round lasts seconds and a level rarely needs more than a handful of tries.
Game Controls
How to Play:
- Shoot: Tap or click
- Dodge: Move so the incoming bullet passes you
- Read the physics: Bullets take time to travel — where you stand next matters
- Clear the level: Hit every opponent before they hit you
- One hand: The whole game is one button
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