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Sokoban 3D: Magic Box Puzzle
Description
Sokoban 3D: Magic Box Puzzle takes box-pushing off the flat grid. You control a small character in a closed room, and the goal in each is the golden ball at the far end.
Height is what the third dimension adds. Some blocks are there to be climbed rather than pushed, so a box in the wrong place is not only an obstacle — it may be the step you needed. Pushing something into a corner where it can never be recovered is the classic Sokoban mistake, and it happens here in one more direction than usual.
Switches complicate that further. Toggle switches stay on once pressed; hold switches only work while something is sitting on them, which means finding a box to spare or a second body to stand there. From level 32 you control more than one character, and the puzzle becomes coordinating them — one holds a switch while the other crosses.
All 50 rooms follow the same shape: a new mechanic is introduced in a simple room, then combined with everything before it. Levels 1-28 teach, 29-42 combine, and the last eight assume you have understood all of it.
Game Controls
How to Play:
- Move: WASD or the arrow keys; virtual buttons on a phone
- Push: Walk into a box to move it one square
- Climb: Some blocks are steps, not obstacles
- Switch character: Space, on levels with more than one
- Restart: R resets the room — a boxed-in level cannot be saved
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