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Destruction Simulator
Description
Destruction Simulator hands you a structure and a shelf of tools, then leaves you alone. There is nothing to defend and no round to win, so what you build the session around is entirely your own decision.
More than a dozen explosives sit alongside earthquakes and tornadoes, and each one fails differently. A charge placed low takes a building down as a whole, while the same charge higher up removes a floor and leaves the rest standing, so the interesting question is placement rather than power.
Time and gravity are both adjustable, which is what turns a demolition into something you can actually study. Slowing the moment of collapse shows you where a structure was really holding itself up, and changing gravity turns the debris into something you can watch rather than something that is simply gone.
Thirty maps come with the game and an editor lets you build more, so the sandbox does not run out. Custom weapons extend the same idea, since the point of the tool is not that it is strong but that it fails in a shape nothing else does.
Game Controls
Controls
- Hold the left mouse button and swipe to rotate the camera
- Move around the scene with WASD
- Choose an explosive, a quake or a tornado from the tool list
- Slow down time to watch how the structure actually collapses
- Open the map editor to build a scene of your own
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