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Sniper Master
Description
Sniper Master takes the usual sniper setup and removes the thing it depends on — a stable position. You jump, and the shot only counts while you are still in the air.
That gives every level a short window. Your position is drifting, the target is moving, and the trigger has to be pulled inside a specific slice of time. Firing early sprays wide; waiting too long means the window closed while you were aiming.
Leading the target is the skill the game is built to teach. Shooting where something is guarantees a miss; shooting where it will be by the time the round arrives is what lands cleanly, and reading movement is faster to learn than it sounds.
Levels tighten steadily — shorter air time, trickier movement — so accuracy has to keep improving rather than plateau. The portrait layout suits playing one-handed on a phone.
Game Controls
How to Play:
- Jump: Tap to launch yourself into the air
- Fire mid-air: Shots only count while airborne
- Time it: The window is short — early is as bad as late
- Lead the target: Aim where it is going, not where it is
- Stay calm: Reading the movement beats a fast trigger
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