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Sliding Maze
Description
Sliding Maze states its whole rule on the title screen: swipe or use the keys, roll until a wall, collect every gem, then reach the portal. The board is a dark grid flecked with starlight, and the ball glows blue at the centre of it.
The catch is in the second word. A press sends the ball moving until something physically stops it, so you aim for walls and blocks rather than squares. Where it ends up is decided by the level, not by you.
Gems sit along the way, and the counter in the corner tracks them. The portal in the far corner stays grey and barred while any gem is still left, and it only lights up purple once the count is complete.
Level one is small enough to read at a glance, which is the point. Three undos, a restart and two hints sit under the board for the levels that are not, while a coin total and ball skins wait back on the menu.
Game Controls
Controls
- Swipe, or use W A S D, to set the ball rolling
- Remember it only stops at a wall or a block
- Plan the route so it crosses every gem
- Head for the portal once the gem count is full
- Undo a roll rather than restarting the whole board
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