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AOD: Art of Defense

Tower Defense 0.0 ★ (0) 4 plays

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Description

AOD strips tower defense back to the part that actually matters: where you put things. The road is drawn before the first wave arrives, the enemies never deviate from it, and every tower you place is a bet on which stretch of that road will need help most.


Towers differ in range, rate of fire and what they are good against, and none of them is good against everything. A tower with a wide circle covering a long straight is worth more than a stronger one tucked behind a corner it can barely reach. Reading the map before you spend is the whole opening.


Waves escalate in a way that punishes a defence built for one kind of enemy. Fast, lightly armoured runners want volume of fire; slow armoured units want damage per shot. Money is tight enough that you cannot cover both from the start, so most levels come down to deciding which threat to answer now and which to survive by a margin.


You can zoom in and out to check the whole route or watch a single junction, and the pace between waves is unhurried. There is no build-phase timer, so the pressure comes from the map rather than the clock.

Game Controls

Controls

  • Left-click or tap an empty spot to place a tower
  • Use the scroll wheel or pinch to zoom in and out
  • Select a tower to see its range and upgrade options
  • Spend between waves; money you save carries over
  • Mouse on desktop, touch on phones and tablets

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