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Live or Die
Description
Each room holds a key and a locked door, and getting the first to the second is the whole objective. As a living character you can walk, jump and pick things up, which is everything the escape actually requires. The rooms are built so that reaching the key without being hit is the difficult part.
Damage turns you into a ghost instead of killing you. A ghost flies and passes straight through the obstacles that just stopped you, which sounds like an upgrade until you notice that a ghost cannot pick up a key or walk out of the door. The form that moves freely is the form that cannot finish.
Returning to human shape means flying to the gravestone somewhere in the room. That is the loop the puzzles are built around: being hit is not a failure but a detour, and some routes can only be reached by deliberately taking damage and floating through a wall as a ghost.
Three lives is the real limit, so the freedom of the ghost form is rationed. Movement is on the arrow keys with a mouse or a touch for the menus, and the pixel presentation keeps every hazard easy to read. Rooms are short enough that a failed attempt costs a minute at most.
Game Controls
Controls
- Move left and right with the arrow keys
- Press up to jump while you are alive
- Fly through obstacles while in ghost form
- Reach the gravestone to become human again
- Carry the key to the door to escape
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