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Chroma Trek
Description
Chroma Trek builds its levels out of coloured barriers and gives you the ability to change which colour you are. Matching a barrier lets you pass straight through it, while every other colour stops you dead, so the same wall is an opening or a dead end depending entirely on your current state.
Because the rule applies to everything on screen, reading a level means seeing two layouts at once. The route you can take as one colour ignores the barriers that will block you after the next switch, and planning across those states is where the puzzle lives.
Traps sit alongside the barriers and do not care what colour you are. That keeps the timing honest, since a perfectly planned colour route still has to be walked through a level that is actively trying to catch you out.
Each stage ends at a Finish Crystal, and the levels are short enough that a failed attempt costs almost nothing. Encouraging messages appear as you go, which sounds slight but does soften a difficulty curve that could otherwise feel sharp.
Game Controls
Controls
- Move and jump through the level using the on-screen or keyboard controls
- Switch colour to pass through barriers of the same colour
- Any barrier that does not match your colour will stop you
- Time your movement around traps, which ignore your colour entirely
- Reach the Finish Crystal to complete a stage
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