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Jump
Description
Jump is as plain as its name. A cube moves forward, obstacles arrive, and a tap is the only thing you contribute. Everything the game has is visible in the first ten seconds.
The turning stars are what stop it being trivial. They rise and fall on their own cycle, so a gap is not simply there or not there — you wait for it, and waiting is the part that goes wrong when the walls are close together.
A second tap in mid-air gives a double jump, and the taller walls are built specifically for it. The two heights are far enough apart that using the wrong one is obvious afterwards and easy to misjudge beforehand.
It is aimed at younger players and does not pretend otherwise, which makes it a decent thing to leave open for somebody small. One finger covers everything.
Game Controls
How to Play:
- Jump: Tap the screen
- Double jump: Tap again in mid-air for the taller walls
- Time the stars: They move up and down on their own cycle
- Read ahead: Decide whether to jump over a star or pass underneath
- One finger: A tap is the entire control scheme
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