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12 Minute Escape
Description
One run lasts twelve minutes and ends either with a repaired portal or with the timer at zero. Everything you do inside that window competes for the same seconds: killing slimes, collecting magical resources, putting up structures. There is no safe stretch where standing still costs you nothing.
Resources come off the slimes you defeat, and the structures you build turn those resources into something more useful than a growing pile. Deciding when to stop gathering and start building is the run’s real question, because a wizard who builds too late never sees the benefit while one who builds too early runs dry.
Every minute brings a world event, and the three of them pull in different directions. Golden Rush, Treasure Hunt and Wizard Frenzy each reward a different activity, so a plan that ignores the clock keeps missing the moment its own work would have paid double. Watching for the next event is worth as much as fighting well.
New wizard characters unlock as you progress, and they change what a run looks like rather than simply making it easier. The Slime King is the threat hanging over all of it and is not something to walk into unprepared. Movement is WASD, the arrow keys or a virtual joystick, so the same run works on a keyboard or a phone.
Game Controls
Controls
- Move with WASD or the arrow keys
- Drag the virtual joystick on a touchscreen
- Defeat slimes to gather magical resources
- Build structures with what you collect
- Repair the portal before twelve minutes pass
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