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Pixel Tetrix Trails
Description
Pixel Tetrix Trails is set in an artist's studio, with canvases leaning against the wall, brushes in jars, a watercolour palette and a young painter in paint-spattered dungarees standing beside the board.
Despite the name, nothing falls here. An empty grey outline sits in the middle of the screen, and a handful of coloured block pieces wait on the table below it, making this closer to a tangram than a stacking game.
Both rules are handwritten into the scene. The note above the board says to complete the picture before time runs out, and a sticky note on the right adds that you have to use all the pieces to complete it.
So there are no spare pieces and no room to improvise. A score counter sits on one side, an hourglass counts down on the other, two hints wait below it, and thirty levels per page stretch across three pages behind the first.
Game Controls
Controls
- Drag a piece from the table onto the outline
- Fit it so no square of the outline is left uncovered
- Use every piece, because none are spare
- Watch the hourglass while you are rearranging
- Use a hint when a piece will not fit anywhere
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