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Portal TD
Description
Something tore open, and things started walking through. Portal TD gives you the ground around that tear and a budget, then asks you to hold the line for as long as the waves keep coming.
The presentation is deliberately small: chunky pixels, readable sprites, and a map you can take in at a glance. That plainness is useful in a defence game, because you can see at once which tower is firing, which is idle, and which stretch of path nothing covers.
Towers upgrade rather than multiply. Buying a second tower gives you coverage; spending on the tower you already have gives you damage where you already knew the enemies would pass. Most levels are lost by spreading thin, not by choosing the wrong tower.
Between waves you get time to look at what leaked through and adjust. The creatures escalate steadily rather than in spikes, so a defence that held one wave with room to spare usually tells you exactly how many more it has left.
Game Controls
Controls
- Click or tap a build spot to place a tower
- Select a placed tower to upgrade or sell it
- Watch which section of the path leaks and reinforce it
- Start the next wave when your defence is ready
- Mouse on desktop, touch on phones and tablets
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