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Savage Defenders

Strategy 0.0 ★ (0) 608 plays

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Description

Savage Defenders opens with an asteroid landing near a village at the foot of a volcano, and something coming out of it. What follows is tower defense with spears instead of turrets.


The four unit types are genuinely different jobs. Archers cover distance and do steady work; spearmen exist for whatever reaches your line anyway; stone throwers hit groups and are wasted on single targets; shamans bring abilities that change a wave rather than chip at it.


Where you build matters as much as what. A stone thrower on a bend catches enemies while they are bunched and slowed, which is worth more than the same tower on a straight. Archers want long sightlines, and putting one where the path turns twice wastes most of its range.


Resources from kills go into upgrades and new abilities, and the choice between strengthening a good position or covering a weak one is the decision every wave asks again.

Game Controls

How to Play:

  • Build: Click or tap a build spot to place a tower
  • Match unit to spot: Stone throwers on bends, archers on long stretches
  • Upgrade: Spend resources on damage, speed and new abilities
  • Use magic: Shaman abilities are for waves you cannot chip down
  • Hold the center: Enemies reaching the village end the level

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