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Royal Offense 2
Description
The kingdom expands by taking ground, and taking ground means sending an army that can hold it. Everything moves in real time — there are no turns to think in — so the plan has to be made before the fighting starts and adjusted while it is happening.
Three things can be improved: your heroes, your ordinary troops, and your spells. They are not interchangeable. A stronger hero carries a fight you would otherwise lose; better troops mean fewer fights reach that point; spells are the answer to the ones neither can handle.
Because everything is upgraded from the same earnings, the interesting question is never whether an upgrade is good but whether it is the one you need next. Pouring everything into a hero leaves the line behind him thin, and a thin line is what turns one lost fight into a lost position.
Opponents get harder as the kingdom reaches further, so a build that cleared the early map has to keep changing. Everything runs on the mouse or a touchscreen, which keeps a real-time strategy game workable without a keyboard.
Game Controls
Controls
- Use the mouse or a touchscreen to play
- Train heroes before pushing into new ground
- Upgrade troops so fewer fights reach your hero
- Save spells for the fights you would otherwise lose
- Expand the kingdom by clearing each opponent
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