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Kingdoms Wars

Strategy 0.0 ★ (0) 856 plays

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Description

Kingdoms Wars is a Monopoly-style board game played across an illustrated map. You roll, you move, you land on a plot, and you decide whether it is worth buying — the familiar loop, with the board dressed as territories rather than street names.


The money comes from what you build. Bare land collects a modest fee, but putting a hotel on it and upgrading that hotel is where the rent stops being modest. Most of your income is decided by which plots you improved rather than how many you own.


Turns give everyone time to think, and bonus cards break up the arithmetic. Drawing one can pay you when the coffers are thin, move you somewhere you did not want to be, or charge you for something you did not see coming.


Not every square is for sale. Some send you to jail, some collect a due for the king, and some belong to a rival whose rate feels wildly unfair the moment you land on it. Those squares decide more games than the dice do.


A match can run long, so this suits an evening rather than a spare minute. Everything is done by tapping: the dice to roll, a plot to see its price, and the end-turn button when there is nothing left to do.

Game Controls

How to Play:

  • Roll: Tap the dice to move around the board
  • Buy: Tap the plot you have landed on to see its price and take it
  • Build: Put a hotel on land you already own, then upgrade it
  • Cards: Tap a drawn bonus card to apply whatever it says
  • End turn: Pass play on once you are done

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