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Kingdoms Wars

Strategy 0.0 ★ (0) 611 plays

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Description

Kingdoms Wars is a Monopoly-style board game played across a world map. You roll, you move, you land on a property, and you decide whether it is worth buying — the familiar loop, with the board dressed as cities rather than street names.


The money comes from sets. A single property collects a modest rent, but owning every property in a group lets you build hotels on them, and that is where the rent stops being modest. Most games are decided by who completes a group first, which turns the middle of the game into a negotiation: the deed you need is almost always in somebody else's hands.


Trading is where that gets settled. Players swap deeds, agree on payments and strike deals that look generous right up until you notice which group they complete. Turns give everyone time to think, so a bad trade is a decision rather than an accident.


Bonus cards break up the arithmetic. Drawing one can move you, pay you or charge you, and they come round often enough to stop a comfortable lead from being a safe one.


Everything is done by tapping: the dice to roll, a property to see its price, and a drag to place a hotel once you own the whole group. Games run turn by turn against other players, so the pace is set by the table rather than by a clock.

Game Controls

How to Play:

  • Roll: Tap the dice to move around the board
  • Buy: Tap a property you have landed on to see its price and take it
  • Build: Drag a hotel onto a property once you own every one in its group
  • Trade: Offer deeds and payments to complete a group before your rivals do
  • Cards: Tap a drawn bonus card to apply whatever it says

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