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Europe at War
Description
Europe at War hands you a nation in 1936 and a map cut into 369 regions, then moves one month with every turn. Nothing happens quickly, and that is the point: an army ordered today arrives long after the situation that called for it.
The economy is the real front. Regions produce, factories convert, barracks consume, and a nation that spends everything on soldiers finds itself unable to replace them. Building the boring things first is what makes the interesting things possible later.
Research sits alongside all of that and pays out slowly, which makes it the easiest thing to postpone and the most expensive thing to have postponed. The nations that fall behind rarely lose a battle first; they lose the ability to fight the next one.
Because every neighbour is running the same clock, borders shift while you are looking elsewhere. Reading which region is suddenly worth defending, and which one was never worth holding, is the skill the map keeps testing.
Game Controls
Controls
- Click one of your regions to select it
- Build factories and barracks from the region menu
- Move armies between neighbouring regions
- Set research before it becomes urgent
- End the turn to advance one month
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