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Dungeon Master Knight

RPG 0.0 ★ (0) 4 plays

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Description

Dungeon Master Knight makes one decision that shapes everything else: your sword swings on its own. Stepping close to an enemy is enough to attack, so there is no attack button to press.


What is left for you is the shield. Holding the back key raises it, and lowering it again at the right moment is the only skill this game genuinely trains.


That turns your walking pace into the language of the game. Advancing too quickly means entering range before the previous swing has finished, while standing still too long lets the next enemy catch up with the current one.


The dungeon has no end, and the enemy mix widens the deeper you get. Success is measured by how far you reached, not by which level you cleared.

Game Controls

Controls

  • Move forward: the sword attacks automatically as you close in
  • Back key: raise the shield and block
  • Time the drop: blocking too long leaves no room to strike
  • Runs the same on desktop and phone

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