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Rogue Tail

RPG 0.0 ★ (0) 47 plays

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Description

Rogue Tail is turn-based, which changes what a mistake costs. The dungeon waits for you, and every monster in it takes exactly one step for every step you take. There is no reacting late, only choosing badly.


The floors are laid out fresh each run, so nothing can be memorised. What carries over is the habit of reading a room before entering it: which corridor has an exit, which monster is slow enough to walk away from, and which treasure sits somewhere you cannot leave again.


Spells and items are the only way out of a corner. They are limited, they are found rather than bought, and holding one for the fight that actually needs it is a discipline the early floors never force on you. The later ones do.


Levelling arrives slowly and matters immediately, since a single extra point often decides whether a monster takes two turns to kill or three. Two turns is survivable in a corridor. Three usually is not.

Game Controls

Controls

  • WASD or the arrow keys to move one tile per turn
  • Number keys 1 to 4 to cast your skills
  • Touch controls work the same way on mobile
  • Collect treasure, items and spells as you descend
  • Every monster moves once for every move you make

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