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What The Hen!

Tower Defense 0.0 ★ (0) 213 plays

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Description

What The Hen! runs its tower defence as a duel. Both sides summon along the same short lane, each summon costing energy that refills slowly, and because the cards come from a deck you built earlier, most of the outcome was settled before the match began.


Card collecting is therefore the real progression, and the collection runs to over a hundred heroes. Heroes counter each other in ways that are easy to learn and hard to hold in your head mid-match, so a deck that answers several threats poorly usually loses to one that answers two of them well.


Evolving a card costs duplicates, which puts a quiet limit on how wide a collection can grow. Pushing one hero far up the ladder gives you something the campaign cannot handle; spreading the same resources thin gives you a shelf of cards that all fall a little short.


The campaign teaches the matchups and the arena punishes you for only half learning them. Bosses sit at the end of chapters and are built to beat a deck that never had to change, which is the point at which most players finally rebuild.

Game Controls

Controls

  • Tap a card in your hand to summon that hero
  • Watch your energy; every hero costs something to summon
  • Collect duplicates to evolve a hero further
  • Build a deck that answers two threats properly
  • Rebuild before a boss instead of after losing to one

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