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Merge Cannon
Description
Chickens march at your castle in waves and cannons on your side shoot them. The cannons are also merge pieces: two of the same kind combine into a stronger one, which means every slot on your wall is doing two jobs at once.
That is the tension the game runs on. A wall full of small cannons puts out more shots right now, while merging them trades a moment of reduced firepower for something that carries you through later waves. Merging during a wave is how defences collapse; merging between them is the whole plan.
The castle itself takes upgrades separately, and those are the safety net for when the merging goes wrong. A tougher castle survives a wave that leaked, which buys you the turn you needed to finish a merge you started too late.
Each run of waves ends with a boss chicken, and it is not something a wall of small cannons gets through. Arriving at it with a merged, upgraded line is the point of everything before it, which is what stops the merging from feeling like busywork.
Game Controls
Controls
- Use the mouse to place and merge cannons
- Drag two identical cannons together to combine them
- Merge between waves, not during one
- Upgrade the castle to survive what leaks through
- Build up before the boss chicken arrives
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