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Get to the Chopper

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Description

Get To The Chopper gives every mission the same shape: an extraction helicopter somewhere ahead, and everything hostile between you and it.


What you take in is settled beforehand. A primary gun, a secondary, grenades, and something for close range — four slots, chosen while it is still quiet, and no way to revise them once the shooting starts.


The battlefields change what those choices are worth. Open desert rewards range and punishes anyone who packed for corners, while forest does the reverse, so a loadout that carried the last mission can be the wrong one here.


Enemies arrive in waves rather than all at once, which leaves gaps. Using them to reposition instead of pushing straight ahead is the difference between reaching the chopper and running dry halfway there.

Game Controls

Controls

  • WASD or arrow keys: move; mouse to aim and fire
  • Choose primary, secondary, grenades and melee before deploying
  • Clear the enemies standing between you and the extraction point
  • Works on desktop and phone

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