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Jumper Starman
Description
Jumper Starman opens with a small disaster: a visitor from elsewhere gets distracted by a satellite, falls to Earth, and now has to climb back to the ship.
The one thing it gives you beyond jumping is a float. Holding the button after a jump stretches it out, which turns a gap that looks impossible into one that is merely narrow.
Six environments run the same ability through different conditions, and each brings enemies that punish a different habit. What worked as a rhythm in the first setting is worth unlearning by the third.
There are several difficulties and a clock running behind everything. Beating a level is one goal, beating it quickly is another, and the layouts are short enough that chasing the second is reasonable.
Game Controls
Controls
- PC: WASD or arrow keys to move
- Space: jump, and hold to float
- Mobile: on-screen touch controls
- Six environments across several difficulty settings
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