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Hotshift
Description
Hotshift is almost nothing to look at, and that is deliberate. There is a near-white background, two thin black bands at the top and bottom, a small round face for a character, and dark navy pillars standing in its way.
The whole control scheme is printed twice, once in the middle of the screen before you start and once as a permanent line along the bottom. Hold anywhere to rise and heat up, let go to fall and cool down.
That is the entire input. The ball drifts forward on its own, and the only thing you decide is when to hold and for how long. Holding lifted it from just above the floor to the top third of the screen, and letting go dropped it again.
Fifty levels wait beyond the first, which is named Warm Up, and the number and name sit together at the top of the screen. After a few failed runs, a watch-ad-to-skip button appears, so a level you cannot beat is not a dead end.
Game Controls
Controls
- Hold anywhere on the screen to rise
- Let go to fall
- Time your hold for the pillar ahead
- Use short taps for small corrections, long holds for height
- Skip a level with the ad button if you cannot get past it
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