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Tricky Castle
Description
A knight is inside a castle that was built to keep people in, and each level is one room of the way out. Movement is left, right and jump, and the levels are laid out so that the difficult part is the order you do things in rather than the speed you do them at.
Most of the danger is on show. Spikes, moving platforms and switches are visible from the start of a room, which means a level can be read before it is attempted. The rooms that catch people out are the ones where the obvious route is a trap and the safe one is a step backwards.
Because it is a pixel platformer, the hitboxes are honest and a jump either clears something or does not. That matters for a game built on planning: when an attempt fails you can usually tell whether the plan was wrong or just the timing, and the two need different fixes.
Levels are short and the restart is immediate, so a room is worth attempting several times rather than studying at length. On a phone the same three inputs appear as on-screen buttons, with jump kept separate so it never fights with moving.
Game Controls
Controls
- Move left with A and right with D
- Press W or Space to jump
- Use the on-screen buttons on a phone
- Read the room before you start moving
- Escape through the exit of each level
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