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Air Strike 2D
Description
You fly an army bomber across a side-scrolling battlefield, and the aircraft keeps drifting forward whether or not you are ready. Ground targets appear as tanks, cannon emplacements and clusters of soldiers, and each one falls to a different tool. Bombs drop straight down, so they need to be released early. Bullets fire ahead of the nose, which makes them the answer for anything already in front of you.
The sky is not empty either. Drones circle above the enemy column and their missiles climb toward your fuselage, and both are brought down with the same forward guns. Missiles of your own sit on the middle mouse button for the targets that survive a bombing pass. The shield on E buys a few seconds of protection rather than a way out, so it works best when a hit is already unavoidable.
Between sorties the money you earn goes back into the plane. Heavier armament, sturdier plating and better gear each change how a run feels: a well-armed aircraft can level a base in one pass, while an underequipped one has to circle back and take fire twice. Upgrading stops being optional as the mission list grows, since later bases carry enough anti-air to punish a slow plane.
The campaign builds toward one final air strike on the villain general. Reaching him means clearing the smaller positions first and keeping enough of the aircraft intact to matter. On a phone the whole scheme moves to on-screen buttons and the game plays much the same, though the keyboard gives finer control of altitude.
Game Controls
Controls
- Press A to climb and D to dive
- Hold W to accelerate
- Press E to activate the shield
- Right mouse button drops bombs, left mouse button fires guns
- Press the mouse wheel to launch missiles
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