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Castle Defender Saga
Description
Your castle sits at one end and the waves come at it from the other. Between them you have units to summon — archers, knights and cavalry — and each one draws from the same pool the mage uses, so what you spend on bodies is not available for magic.
The units are not interchangeable. Archers deal damage from behind a line that knights are there to hold, and cavalry closes distance that neither of the others can. Sending the wrong one first is how a wave that looked manageable gets through.
Spells come from the mage and golems come from summoning, and both are the answer to a wave the ordinary units cannot absorb. Holding a spell back is often right, since the wave after the one in front of you is always larger and the mana does not come back quickly.
Between waves the upgrades are where progress actually happens. The castle takes more health and mana, the town archers hit harder, and the skill menu opens up what the mage can do. How far you get is decided less by the wave in front of you than by which upgrades you chose three waves ago.
Game Controls
Controls
- Tap the battle button to start the next wave
- Tap the swordsman to summon combat units
- Tap the lightning mage to cast a spell or pick units
- Tap the skill button to open the upgrade menu
- Upgrade the castle for more health and mana
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