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Castle Keeper
Description
Castle Keeper puts a single archer on a castle wall and sends everything at it. There are no towers to place and no units to command. There is a bow, a supply of ladders and fire barrels, and a wall that has to hold.
Because everything comes through you, target priority is the game. A ladder carrier reaching the wall is worth more attention than three soldiers who cannot climb, and the moment you start shooting whatever is closest is the moment the wall stops holding.
Ladders and barrels are the crowd answer. Dropping a barrel on a group is worth a dozen arrows, and holding one for the wave that needs it rather than using it on the wave in front of you is the discipline the game keeps testing.
Clearing all the waves moves your hero to another castle in another world with new abilities to learn, which turns a single-screen defence into a longer run. Bosses close each world, and they are built to punish the habits the ordinary waves let you get away with.
Game Controls
Controls
- Aim with the mouse and release to fire an arrow
- Drop ladders and fire barrels on grouped enemies
- Prioritise the enemies that can actually reach the wall
- Upgrade your hero between waves
- Clear every wave to travel to the next castle
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