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Magic Brick Wars
Description
Magic Brick Wars puts a tower defence layout between two players and lets both of them build at the same time. Nothing waits for your turn, which means the safest opening is also the slowest one, and slow loses ground it never gets back.
Resources refill on a clock rather than dropping from kills, so the real decision is when to spend rather than what to spend on. Emptying your hand early leaves nothing for the push that follows, and hoarding lets an ordinary attack walk straight through.
Units and bricks answer different problems. Bricks slow a lane and buy the seconds a unit needs to arrive; units are what actually take ground. Sending one without the other is the most common way a strong position falls apart.
Because your opponent can see the same board, feints work. Committing to one lane pulls their spending toward it, and the lane they stopped watching is usually cheaper to take than the one you were fighting over.
Game Controls
Controls
- Tap or click to place a brick or a unit
- Watch the resource bar refill and spend on its rhythm
- Use bricks to slow a lane, units to take it
- Read which lane your opponent has stopped funding
- Push the lane they left alone, not the one you argued over
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