0 0 Log in

Loading game...

Please wait while we prepare your game...

Just Dice

Tower Defense 0.0 ★ (0) 6 plays

Rate this game:

Guest rating - Login to save your ratings

Description

Just Dice removes the part of tower defense where you pick what to build. Towers arrive as dice, the number of pips is the power, and which die you get is not up to you. What you do control is what you do with it.


Merging is the answer to bad luck. Two dice with the same number combine into a higher one, so a hand of weak dice is not a lost round, it is a slower one. The temptation is to place everything immediately; the discipline is leaving room to combine.


Because the towers are random, no two runs open the same way, and a strategy built around one lucky early die does not survive a run that does not give you one. The game rewards players who can rebuild a plan mid-wave rather than those with a favourite opening.


The monsters arrive on schedule regardless, which is the pressure. A merge you were saving for is a merge the wave does not care about, and deciding when to stop improving and start defending is the whole judgement call.

Game Controls

Controls

  • Place the dice you are given onto the map
  • Each die attacks on its own; more pips means more damage
  • Merge two dice with the same number for a higher one
  • Leave space free so you can keep merging
  • Hold the line until the wave is finished

Posts about this game

Loading...

Comments (0)

Login to post a comment

No comments yet. Be the first to comment!