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Geometry Missile
Description
Geometry Missile removes every input except one. A triangular missile travels forward at a fixed speed, you tap to push it up and release to let it fall, and the level is a corridor of shapes that will stop it.
Because the horizontal is out of your hands, the whole game is about reading ahead. There is no braking and no reversing, so a gap you notice late is a gap you have already missed. Good runs come from looking at the screen ahead of the missile rather than at the missile.
The obstacles are plain shapes and that is deliberate. A triangle behaves differently from a rectangle, a spike gives you less room than either, and the level design works by combining three things you already understand into arrangements you do not.
Each level ends at a gate rather than running forever, so there is something to finish rather than only a score to beat. Levels are short enough to retry immediately, which is the only fair way to build a game this unforgiving.
Game Controls
Controls
- Tap or click to push the missile upwards
- Release to let it fall
- The missile always moves forward at the same speed
- Avoid triangles, rectangles and spikes
- Reach the gate at the end of the level
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