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C.A.P.
Description
You fly a single fighter above an aircraft carrier while waves of enemy planes come in at it. Turning left and right is the whole of the control: the plane never stops moving forward and the guns fire on their own, so where you point is the only decision.
The carrier is both the objective and the fuel station. Flying over it fills the tank, which means every circuit has to end back where it started, and a chase that pulls you too far out is a chase you lose whether or not you catch the plane.
That pull in two directions is what the game is about. Enemies that get past you damage the carrier, so going out to meet them is right; going out too far leaves the carrier undefended and you short of fuel. The good line is a tight loop that keeps the carrier in view.
The pixel-art 3D look keeps the sky readable when several planes are in it at once, and one touch or one arrow key is all the input there is. Rounds are built for short play, which fits a game where a single wrong turn is usually the whole story.
Game Controls
Controls
- Turn left and right with the arrow keys or a tap
- Shooting happens automatically
- Fly over the carrier to refuel
- Stay close enough to defend the carrier
- Break off a chase before the fuel runs low
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