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Neighborhood Defense
Description
Neighborhood Defense hands you a street to hold and a horde with more than one way to reach it. Most maps have several entrances, which is what makes them replayable rather than solved on the first try.
The tower spots are limited and fixed. You cannot wall off everything, so each level becomes a question of which entrance you are willing to leave thin and for how long.
There are four kinds to choose from: archers, bombers, snipers, and electric turrets, each with three upgrade tiers. Depth comes from combining them rather than stacking one kind, because a bomber that softens a group makes an archer behind it twice as effective.
Before each wave you are told where it will enter. That warning is the game being fair with you, and it also removes every excuse, since a breach after a warning was a decision rather than bad luck.
Game Controls
Controls
- Choose a free spot and place a tower: archer, bomber, sniper or electric
- Each tower has three upgrade tiers raising damage and range
- Watch the wave warnings — they show where enemies will enter
- Block the key paths first; you cannot cover everything
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