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Ultra Pixel Survive
Description
Ultra Pixel Survive splits a pixel world into two halves that need each other. Outside there are monsters and materials; at home there is a shelter that only grows from what you carried back. Neither half works on its own.
Combat is deliberately short-winded. You have an attack, a jump, a dodge and an ability, and the dodge matters most, because the enemies that end a trip are the ones you tried to trade blows with instead of stepping around. Getting home is worth more than clearing a screen.
Crafting turns the trip into progress. Raw materials become tools, tools reach materials that were out of reach before, and the shelter grows a room at a time. Deciding how deep to go before turning back is the loop the whole game runs on.
Several heroes are available and they are not repaints of each other, so the same stretch of world asks different questions depending on who walked into it. Progress carries over, which makes a failed trip a slower step rather than a lost one.
Game Controls
Controls
- A and D to move, Space to jump
- Click the attack button, or press it on mobile, to swing
- Press F or the dodge button to roll clear of an attack
- Use the ability button when the fight stops going your way
- Carry materials home and spend them on the shelter
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