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THE KULKA
Description
THE KULKA runs on one input. Tapping flaps you upward, releasing lets you fall, and that is the entire control scheme — the shooting happens on its own.
With firing taken care of, survival is a pure movement problem. Enemies and their projectiles fill the screen from the sides while you rise and drop through the gaps, and the height you are at when a wave arrives usually decides whether it is trivial or fatal.
XP gems dropped by dead enemies push you up a level, and each level offers a choice of upgrade. Those choices compound: a run that starts as a single pea-shooter can end with the screen so full of your own projectiles that enemies dissolve before you see them. Which upgrades you took is why one run lasts four minutes and the next lasts fifteen.
Everything is over quickly and starts again immediately. The pull is the same as any good run-based game: you can see the build you should have taken about ten seconds after it is too late.
Game Controls
How to Play:
- Flap: Click or tap to rise
- Fall: Stop tapping and gravity takes you back down
- Shooting: Automatic — put everything into positioning
- Collect gems: XP from fallen enemies levels you up
- Choose upgrades: Each level offers a pick that shapes the rest of the run
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