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Rough Ball
Description
Rough Ball takes walking away from you. The ball is always in motion, and the only thing you decide is which side of the screen to click — left sends it left, right sends it right, and everything else is the consequence of that.
Because the bounce is fixed, the levels are built as timing puzzles rather than tests of aim. A platform is reachable from exactly one point in the arc, so the question is never where to go but when to change direction, and the answer is usually one bounce earlier than it feels.
Spikes, skulls and open drops fill the space between platforms, and none of them forgive an early click. Levels are short by design and restart instantly, which turns a hard section into repetition rather than frustration.
The pixel art is doing more than decoration — everything deadly reads clearly at a glance, which is what a game built on split-second direction changes needs. Coins collect into burger skins that cost nothing to unlock.
Game Controls
How to Play:
- Bounce left: Click the left side of the screen
- Bounce right: Click the right side of the screen
- Restart: Double-click to reset the level
- Menu: Right-click
- Avoid: Spikes, skulls and open drops
- Collect: Coins unlock burger skins as you go
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