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Caterfall 2048
Description
Caterfall 2048 keeps the merge rule everybody knows and changes the board underneath it. You drop cats into columns, two identical cats become the next one up, and the whole thing plays out on a hexagonal grid with soft physics rather than a rigid square one.
Hexagons give every piece six neighbours instead of four, which quietly makes the game harder to plan. A cat dropped into one column can roll into the next, so the tidy stack you were building has a habit of rearranging itself just as you were about to complete it.
The jelly physics are the other half of that. Pieces settle rather than snap, and a board that looks finished can shift when one more merge removes the piece holding everything else in place. Leaving a little room at the sides is worth more than filling every gap.
It stays calm despite all that, because nothing is timed and the failure state is a full board rather than a mistake. You can play it for the high score or leave it on in the background, and both work.
Game Controls
Controls
- Tap or click a column to drop the next cat into it
- Two identical cats touching each other merge into the next size up
- Watch for pieces rolling sideways after they land
- Leave space at the edges so late merges have somewhere to settle
- Keep merging before the board fills to the top
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