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Summon Tribe
Description
Summon Tribe combines identical units into stronger ones and puts the whole thing on a plot of land that never grows. Turrets, traps and fighters all take space, and space is the only thing the game refuses to sell you.
Because of that, a merge is worth more than the strength it adds. Two units becoming one frees a tile, and a freed tile is where the next pair goes, so the players who keep merging keep having options while the ones who keep buying run out of floor.
Traps and turrets solve different halves of a wave. Traps slow a group down where the path is tight; turrets need the seconds that traps buy. Building only one kind produces a defence that either never kills anything or never gets the chance to.
The idle side keeps the plot working when you are not there, which makes returning a matter of spending what accumulated rather than starting again. Sessions are short by design and the ground stays exactly as cramped as you left it.
Game Controls
Controls
- Drag one unit onto an identical unit to merge them
- Place turrets where they have time to fire
- Use traps to slow a group at the narrow point
- Keep at least one tile free for the next pair
- Come back later and spend what the plot earned
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