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Car Destruction Simulator
Description
You pick a vehicle, take it down a slope and drive it into obstacles placed there for exactly that purpose. Nothing is scored and nothing is timed. The game is a physics demonstration you are allowed to steer, and the result of a crash is the reason to run it.
The damage model is where the detail sits. Panels bend, parts come away from the body, and the car keeps behaving like a damaged object afterwards instead of resetting to normal. A wreck that still drives handles nothing like the one you started with, which is worth a few minutes on its own.
Slow motion on B is the control that changes how the game reads. At full speed a crash is over before you can follow it; slowed down, you can watch the order things fail in. The free camera on U and the camera switch on C exist for the same reason, letting you look at an impact from somewhere other than the driver seat.
R resets the car and K repairs it, so experimenting costs nothing. N switches vehicles, and each one brings its own mass and structure to the same obstacle. Nitro on Shift and the handbrake on Space are there mostly to help you arrive at the wrong angle on purpose.
Game Controls
Controls
- Drive with WASD, handbrake on Space, nitro on Shift
- Press B for slow motion during an impact
- Press C to change camera and U for the free camera
- Press R to reset the car and K to repair it
- Press N to switch vehicles, Tab or Esc to pause
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