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Frost Defense
Description
Frost Defense turns tower defense around. The game does not hand you a path. You draw it yourself, from the START marker on the left to END on the right.
Your tank sits in the middle of a snowfield with its firing arc drawn on screen, and one rule governs everything: the path has to stay inside that arc. Enemies walk the line you made, so you decide how long they spend under fire.
A straight line is quick to draw and just as quick to walk. A winding line holds enemies in range far longer, as long as every bend stays covered.
Coins buy upgrades between rounds, and four of them matter. Fire rate and damage make each shot count for more. Range widens the arc, which quietly matters most, because a wider arc means a longer path you are allowed to draw. Quantity puts a second gun on the field.
Weapons also carry targeting limits. The starting machine gun hits ground targets only, so anything that comes in above it needs a different answer.
Game Controls
How to Play:
- Draw: trace a path from START on the left to END on the right
- Rule: keep every part of the line inside the firing arc
- Tactic: wind the path to hold enemies in range longer
- Upgrade: spend coins on fire rate, range, damage or a second gun
- Watch: a weapon marked ground-only cannot answer what flies
- Works with a mouse or by touch
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