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What The Hen!
Description
What The Hen! runs its tower defence as a duel. Both sides summon along the same short battlefield, and because the cards come from a deck you built earlier, most of the outcome was settled before the match began.
Card collecting is therefore the real progression. Heroes counter each other in ways that are easy to learn and hard to hold in your head mid-match, so a deck that answers several threats poorly usually loses to one that answers two of them well.
Evolving a card costs duplicates, which puts a quiet limit on how wide a collection can grow. Pushing one hero far up the ladder gives you something the campaign cannot handle; spreading the same resources thin gives you a shelf of cards that all fall a little short.
The campaign teaches the matchups and the arena punishes you for only half learning them. Bosses sit at the end of chapters and are built to beat a deck that never had to change, which is the point at which most players finally rebuild.
Game Controls
Controls
- Tap a card in your hand to summon that hero
- Watch which lane your opponent is committing to
- Collect duplicates to evolve a hero further
- Build a deck that answers two threats properly
- Rebuild before a boss instead of after losing to one
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