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Ramp Car Jumping
Description
Ramp Car Jumping has one idea and does not pretend otherwise. There is a ramp, there is a car, and there is everything on the other side. You launch, and then you watch.
The only decision is the take-off, which is what makes it work as a one-touch game. Get the moment right and the car carries; get it wrong and the flight ends early — and the distance you manage is entirely settled before you leave the ramp.
What happens on landing is the reward rather than the challenge. The car ploughs into traffic, barriers and whatever else was parked in its way, and the destruction is generous enough that a failed jump is still worth watching.
Runs are short and the scores are comparable, so it works as something to hand to somebody else after your turn. It plays with one touch, or the keyboard if you prefer.
Game Controls
How to Play:
- Launch: One touch, or the keyboard
- Time it: The moment you take off decides the whole flight
- Land: What the car hits is the point, not the problem
- Compare: Runs are short enough to pass around
- Keys: WASD or the arrow keys, space and enter
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