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Siege Break
Description
Siege Break gives you a base, a path leading to it, and a small number of places to stand something. Everything else — when the wave starts, which heroes you take, where each one goes — is yours to settle before a single enemy moves.
The refresh button is what turns this into a decision rather than a queue. The heroes on offer change when you ask them to, so you are never simply playing the hand you were dealt; you are weighing whether the units in front of you are worth a slot, or whether one more refresh finds something better.
Once the wave begins there is nothing left to do but watch it work, and that is why the arrangement carries all the weight. A slot filled early with something merely adequate is a slot unavailable when the unit you actually needed appears two waves later.
The base HP bar is the only score that matters and it does not refill by itself, so a wave you survived expensively is still a wave that made the next one harder. It plays upright with drags and taps alone.
Game Controls
How to Play:
- Deploy: Drag a hero from the bottom panel into an open slot
- Refresh: Tap Refresh to change the heroes on offer
- Start: Tap Fight when you are ready for the next wave
- Hold the path: Keep enemies from reaching the base
- Watch the HP: The bar at the bottom does not refill
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