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Cursed Treasure 2
Description
The usual arrangement is reversed: you are not defending a kingdom from monsters, you are the monster holding a pile of magical gems while heroes arrive to take them. The gems sit on the map and stay there, so losing one is losing something visible rather than a number on a bar.
Three tower types do the work, each from a different faction. The Den is orcs, the Crypt is undead and the Temple is demons, and they are placed along the paths the heroes have to walk. Each has its own strengths, and the number keys select them directly, which matters when a wave is already moving.
Two spells sit above the towers. Terror scatters what is in front of it and Meteor hits hard in one place, and both are the answer to a hero that a tower line has failed to stop. Holding them back is usually correct, since the wave that needs them is rarely the one in front of you.
Space runs the game at triple speed, which is what turns a long level into a short one once you know the layout. A completed board can be replayed at that pace to chase a cleaner result, and that is where most of the second-run improvement comes from.
Game Controls
Controls
- Press 1 for a Den, 2 for a Crypt, 3 for a Temple
- Place towers along the paths the heroes use
- Press W for the Terror spell and E for Meteor
- Hold Space to run at triple speed
- Press Enter, Z, X or T to call the next wave
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