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Merge Heroes Titans
Description
Merge Heroes Titans runs two upgrade paths side by side. Melee fighters hold whatever reaches the front, archers deal with everything behind it, and each has its own chain of merges to climb.
Splitting attention between them is the trap. Purchases are shared, so buying evenly gives you two mid-tier lines that each fall slightly short, while committing to one produces a unit that genuinely changes a wave and a second line that has to make do.
Placement is the other half. Melee want the narrow part of the map where enemies arrive one at a time; archers want a long clear view and are wasted anywhere a corner cuts their range. Same units, different value, decided by where you dropped them.
Waves escalate by changing composition rather than by adding numbers, so a line that felt finished starts leaking the moment armour or speed shows up. The board expects rearranging, not just buying.
Game Controls
Controls
- Drag one character onto an identical one to merge them
- Unlock stronger fighters and archers as you go
- Place melee where the path narrows
- Give archers a long clear line of sight
- Commit to one ladder before feeding the other
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