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Prison Break
Description
Prison Break splits every day into two halves that pull against each other. In the first you are a manager — building fortifications, hiring staff, upgrading the block. In the second the prisoners get out, and everything you built during the day is the only thing between them and the gate.
That structure makes spending a real decision rather than a menu. Money put into walls is money not put into staff, and you find out which one you needed only after the day ends. Ten days in one prison is long enough for a bad early choice to compound.
The night half plays itself in one respect — your character shoots automatically — so what you actually control is where you are standing. The right position catches prisoners and holds a line; chasing every alarm means arriving everywhere slightly too late.
There are several prisons, each with tougher inmates and a boss waiting at the end, and moving on means the last one was finished rather than abandoned. It plays with WASD or by dragging, and standing on something is how you use it.
Game Controls
How to Play:
- Move: WASD, the arrow keys, or drag with the left mouse button
- On a phone: Press and drag your finger in the direction you want
- Shooting: Your character fires automatically
- Interact: Stand on an activity to use it
- Build by day: Fortifications, staff and upgrades
- Hold by night: Catch the escaping prisoners and return them
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