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Apocalypse Shelter
Description
Apocalypse Shelter runs two games that draw from the same pile of supplies. Underground you are widening rooms and keeping people fed; above ground a squad goes out to fetch what the widening cost. Neither side ever feels fully funded.
The fighting is turn-based, which moves the decisions to before the shooting starts. Each hero covers a different distance and a different kind of trouble, and a squad picked for the last mission is usually the wrong shape for the next one.
Because turns are slow and deliberate, position outweighs damage. A fighter standing where two enemies can reach them will lose the exchange no matter how strong the numbers look, and the map usually offers one corner that solves this if you walk to it first.
The shelter grows only from what comes home, so a mission abandoned early is not a failure but a smaller delivery. Losing a hero costs far more than losing a run, which makes retreat a real option rather than an admission.
Game Controls
Controls
- Click or tap to build rooms and manage the shelter
- Assemble a squad before sending it out
- Move each hero once per turn, then act
- Position first, attack second
- Bring the squad home before supplies run out
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