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Arrow Out and Linker
Description
Every tile on the board holds an arrow, and an arrow can only move in the direction it points. Clicking one sends it that way until something stops it, so the board is less a maze to walk through than a set of pieces that clear each other out.
That makes order the whole puzzle. An arrow blocked by another arrow is not stuck permanently; it is waiting for the blocking piece to leave first. Working backwards from the exit is usually faster than working forwards from the piece you want to free.
Levels add tiles that rotate and paths that shift, and both of them break the habit of solving a board by eye. A route that exists now may not exist after the next click, so a plan has to account for what your own move changes as well as where it goes.
There is no timer and nothing to react to, which puts all the difficulty in the thinking. A wrong click is not usually fatal, just wasted, and the boards are small enough that starting again costs very little. It is the kind of puzzle that rewards patience over speed.
Game Controls
Controls
- Click an arrow to send it in the direction it points
- Clear blocking arrows before the one you want to free
- Rotate tiles to open a different route
- Plan several clicks ahead before you start
- Guide every arrow out through the exit
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